Building Interactive Systems 1eISBN-13: 9780538754606 / ISBN-10: 0538754605
This innovative text focuses on the architectures, mathematics, and algorithms that are integral to creating reliable user interfaces. The first sixteen chapters cover the concepts required for current graphical user interfaces, including specific emphasis on the Model-View-Controller architecture. The second part of the book provides an overview of key research areas in interactive systems, with a focus on the algorithms required to implement these systems. Using clear descriptions, equations,and pseudocode, this text simplifies and demystifies the development and application of a variety of user interfaces. Features
1. Introduction.
2. Drawing. 3. Event Handling. 4. Widgets. 5. Layout and Constraints. 6. Multi-View Models. 7. Abstract Model Widgets. 8. Look and Feel. 9. Interface Development Environments. 10. Internationalization. 11. Dialog Design. 12. 2D Geometry. 13. Geometric Transformations. 14. Interacting with Geometry. 15. Cut, Copy, Paste. 16. Undo. 17. Distributed Interaction. 18. Functional Design. 19. Text Input. 20. Digital Ink. 21. Selection and Fitts Law. 22. Display Space Management. 23. Presentation Architecture. 24. Physical Interaction. 25. Web Interaction. 26. Evaluation. Appendix - Math and Algorithms.
{NewFeatures}
{Supplements}
{Quotes}
Dan Olsen
Dr. Dan Olsen has been researching in interactive technologies for 30 years. He has done work in generating interactive systems, network-based interaction, human-robot interaction, and portable devices. He is the founding editor of ACM's Transactions on Computer Human Interaction and has received a number of awards for his service and research in the field. He was the Director of the Human-Computer Interaction Institute at Carnegie Mellon University and is currently a Professor of Computer Science at Brigham Young University. |
|||||